After viewing the demo I got to chat with John Romero and Empire of Sin game designer Ian O’Neill about the game’s real-life gangsters, modding, whether the BFG 9000 is in the game, and more! Overall, it looks like Empire of Sin will combine depth with plenty of that Prohibition Era charm. Outside relationships will also be dragged into combat – if two people in a romantic relationship find themselves on opposing sides, they may refuse to fight. If you’ve been using one guy to do most of your killing, they may gain a reputation for being bloodthirsty, which will affect how they interacts with other characters. The game’s RPG mechanics also apply to combat, with all your gang members having certain traits that may help or hinder you in battle, and they’ll change in unexpected ways as the game progresses. In additional to tommy gunning enemies down from afar, you can also get in close for gruesome finishing moves (a very Romero touch). I didn’t get to see as much of Empire of Sin’s XCOM side as I did its sim elements, but combat looks solid enough. Make the right choices and you might avoid conflict, but obviously, sometimes a little bloodshed is unavoidable. Just because a rival isn’t bothering you at the moment, doesn’t mean they’re not making their own moves to win the game! When you come into conflict with another gang, you can solve your differences with bullets, or you can arrange a sit down with their boss, during which you’ll be presented with various dialogue options. Needless to say, you may need to clean out your ranks ever now and then.Īs for your criminal rivals, Romero Games is promising active, responsive AI, which will compete amongst each other even when you’re not involved. Some of seemingly-loyal followers may even become police informants. ![]() Interestingly, your gang members won’t just interact with you, but each other, with unique relationships, and even romances, springing up between your underlings. Organization is important, as you’ll have to choose an underboss, with each character bringing different qualities to the job. At the start of a game, you can choose from 14 different bosses, including iconic names like Al Capone, and eventually enlist up to 16 underlings from a selection of 60. In addition to the basic economic side of things, there’s also an RPG element to the game. Of course, alcohol is the fuel that keeps your criminal enterprise running, so you also have to keep an eye on your various brewing operations. The business side of things involves the running of various shady operations, including speakeasies, casinos, and brothels, which can be upgraded and customized to your tastes. Empire of Sin is essentially two games in one – a full-fledged gangster sim and an XCOM-style tactical strategy game. So, there’s actually a lot of passion behind this project, but is it a true gangster’s paradise?Īt E3 2019 I got to watch a demo of Empire of Sin, and I walked away pretty excited to build my own booze-soaked criminal kingdom (so much so, that we named Empire of Sin the show's best strategy title). ![]() Brenda has a history with strategy games, as she was head writer for Jagged Alliance 2, and has been pitching Empire of Sin for literally decades. That said, Empire of Sin isn’t as much of a departure as it might seem, as this is really a Brenda (not John) Romero game. They surprised those fans again at E3 2019, where they revealed said strategy game would cast players as gangsters vying for power in 1920s Prohibition Era Chicago. Earlier this year, Romero Games took fans by surprise when they announced they were teaming with Paradox Interactive on a new strategy IP.
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